---
name: "xpay-quakelive-send-connectionless-packet"
description: "Send a connectionless (out-of-band) UDP packet to a QuakeLive or Quake3 server and return the parsed reply.

Connectionless packets are raw UDP datagrams prefixed with four 0xFF bytes followed by a command string. Servers that speak the Q3/QL protocol respond in the same format. No prior connection or handshake is required — each call is a single send + single receive.

Supported commands (see the `command` enum):
• `getinfo`      — returns a key-value info string with map, gametype, player count, hostname, sv_fps, and more.
• `getstatus`    — returns the full info string plus one line per connected player (frags, ping, name). Use this to inspect current players.
• `getchallenge` — returns a one-time challenge number (used internally during connection setup).
• `rcon`         — executes a console command server-side via the remote console interface. Requires `rcon_password` and `rcon_command`.
• `ping`         — sends a probe and expects an `ack` reply; useful for a lightweight reachability check.

The response JSON always includes `response_type` (the first token of the server reply) and `raw` (the full reply text). For `infoResponse` and `statusResponse` an `info` object with parsed key-value pairs is also included; `statusResponse` additionally includes a `players` array."
version: "1.0.0"
price: "$0.02/call"
provider: "Mcps"
---

# Send Connectionless Packet

Send a connectionless (out-of-band) UDP packet to a QuakeLive or Quake3 server and return the parsed reply.

Connectionless packets are raw UDP datagrams prefixed with four 0xFF bytes followed by a command string. Servers that speak the Q3/QL protocol respond in the same format. No prior connection or handshake is required — each call is a single send + single receive.

Supported commands (see the `command` enum):
• `getinfo`      — returns a key-value info string with map, gametype, player count, hostname, sv_fps, and more.
• `getstatus`    — returns the full info string plus one line per connected player (frags, ping, name). Use this to inspect current players.
• `getchallenge` — returns a one-time challenge number (used internally during connection setup).
• `rcon`         — executes a console command server-side via the remote console interface. Requires `rcon_password` and `rcon_command`.
• `ping`         — sends a probe and expects an `ack` reply; useful for a lightweight reachability check.

The response JSON always includes `response_type` (the first token of the server reply) and `raw` (the full reply text). For `infoResponse` and `statusResponse` an `info` object with parsed key-value pairs is also included; `statusResponse` additionally includes a `players` array.

**Provider:** Mcps
**Price:** $0.02/call
**Pricing model:** Flat rate per call

## When to Use

Use this tool when you need to send a connectionless (out-of-band) udp packet to a quakelive or quake3 server and return the parsed reply.

connectionless packets are raw udp datagrams prefixed with four 0xff bytes followed by a command string. servers that speak the q3/ql protocol respond in the same format. no prior connection or handshake is required — each call is a single send + single receive.

supported commands (see the `command` enum):
• `getinfo`      — returns a key-value info string with map, gametype, player count, hostname, sv_fps, and more.
• `getstatus`    — returns the full info string plus one line per connected player (frags, ping, name). use this to inspect current players.
• `getchallenge` — returns a one-time challenge number (used internally during connection setup).
• `rcon`         — executes a console command server-side via the remote console interface. requires `rcon_password` and `rcon_command`.
• `ping`         — sends a probe and expects an `ack` reply; useful for a lightweight reachability check.

the response json always includes `response_type` (the first token of the server reply) and `raw` (the full reply text). for `inforesponse` and `statusresponse` an `info` object with parsed key-value pairs is also included; `statusresponse` additionally includes a `players` array.. This is part of the Mcps provider on xpay✦.

## MCP Connection

Connect to xpay✦ to access this tool (and 87+ others):

```json
{
  "mcpServers": {
    "xpay": {
      "url": "https://mcp.xpay.sh/mcp?key=YOUR_API_KEY"
    }
  }
}
```

For Claude Code:
```bash
claude mcp add --transport http xpay "https://mcp.xpay.sh/mcp?key=YOUR_API_KEY"
```

## How to Execute

Use the xpay✦ meta-tools to run this tool:

1. **`xpay_details`** — Get full input schema: `xpay_details("quakelive/send_connectionless_packet")`
2. **`xpay_run`** — Execute: `xpay_run("quakelive/send_connectionless_packet", { ...inputs })`

## Input Parameters

| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| `rcon_password` | string,null | No | RCON password. Required (and only used) when `command` is `rcon`. |
| `address` | string | Yes | Server address in `host:port` form, e.g. `"ql.example.com:27960"` or `"127.0.0.1:27960"`. Both IPv4 and IPv6 addresses are accepted; the port is required. |
| `timeout_ms` | integer,null | No | How long to wait for the server reply, in milliseconds. Clamped to [100, 15000]. Defaults to 3000 ms. |
| `command` | string | Yes | The out-of-band command to send. `getinfo` — brief key-value server info. `getstatus` — full info + one line per player. `getchallenge` — request a handshake challenge number. `rcon` — remote console (requires `rcon_password` + `rcon_command`). `ping` — echo probe. |
| `rcon_command` | string,null | No | Console command to execute via RCON, e.g. `"status"` or `"map campgrounds"`. Required (and only used) when `command` is `rcon`. |

## Pricing

- **Cost:** $0.02/call
- **Balance check:** Use `xpay_balance` to check remaining credits
- Get your API key at [xpay.tools](https://xpay.tools/account/settings/api-keys/) — $5 free credits included

## Related Skills

- [Mcps (all tools)](https://xpay.tools/skills/quakelive/SKILL.md) — 88 tools
- [Add Player](https://xpay.tools/skills/quakelive/add-player/SKILL.md) — $0.00/call
- [Add Raw Snapshot](https://xpay.tools/skills/quakelive/add-raw-snapshot/SKILL.md) — $0.00/call
- [Add Server Command](https://xpay.tools/skills/quakelive/add-server-command/SKILL.md) — $0.00/call
- [Analyze Demo](https://xpay.tools/skills/quakelive/analyze-demo/SKILL.md) — $0.02/call
- [Award Medal](https://xpay.tools/skills/quakelive/award-medal/SKILL.md) — $0.02/call

## Links

- Tool page: https://xpay.tools/quakelive/send-connectionless-packet/
- Provider: https://xpay.tools/quakelive/
- All tools: https://xpay.tools/explore
