Describe Map
describe_mapAnalyse a BSP map (from a pk3 or direct .bsp file) and return a JSON MapSpec that describes its geometry and entities. What is extracted: • worldspawn settings: sky, gravity, ambient, music, name • All game entities ver…
How it works ↓Pricing
Per call
$0.02
Model
time-based
Pay only for what you use. No subscriptions.
Inputs
map *
stringInput Parameters
Cost per run
Execution cost$0.02
About Describe Map
Analyse a BSP map (from a pk3 or direct .bsp file) and return a JSON MapSpec that describes its geometry and entities.
What is extracted: • worldspawn settings: sky, gravity, ambient, music, name • All game entities verbatim (weapons, spawns, flags, teleporters, …) • Rooms: detected by pairing floor surfaces (normal ≈ +Z) with ceiling surfaces (normal ≈ −Z) that share the same XY footprint. Each matched pair becomes one RoomSpec with mins/maxs, floor_texture, ceil_texture, and wall_texture.
The returned spec can be fed directly to generate_map to produce a geometrically similar BSP (roundtrip is lossless for simple axis-aligned maps; complex maps are approximated as rectangular rooms).
Typical workflow:
- describe_map("cpma1") → inspect / tweak the spec JSON
- generate_map(spec) → new .bsp that resembles cpma1
- Use new .bsp in demos
Frequently Asked Questions
Analyse a BSP map (from a pk3 or direct .bsp file) and return a JSON MapSpec that describes its geometry and entities. What is extracted: • worldspawn settings: sky, gravity, ambient, music, name • All game entities verbatim (weapons, spawns, flags, teleporters, …) • Rooms: detected by pairing floor surfaces (normal ≈ +Z) with ceiling surfaces (normal ≈ −Z) that share the same XY footprint. Each matched pair becomes one RoomSpec with mins/maxs, floor_texture, ceil_texture, and wall_texture. The returned spec can be fed directly to generate_map to produce a geometrically similar BSP (roundtrip is lossless for simple axis-aligned maps; complex maps are approximated as rectangular rooms). Typical workflow: 1. describe_map("cpma1") → inspect / tweak the spec JSON 2. generate_map(spec) → new .bsp that resembles cpma1 3. Use new .bsp in demos
Describe Map costs $0.02 per call on xpay. No subscription, no minimums. Pay only for the calls you make. New accounts get $5 in free credits.
Connect the Mcps MCP endpoint to your client — Claude Code: claude mcp add --transport http quakelive "https://quakelive.mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY"; Cursor/Windsurf/Cline/VS Code: same URL in mcp.json. The agent will see describe_map as a callable tool with the input schema and run it directly. (Unified across all providers: https://mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY, then xpay_run with toolPath quakelive/describe_map.)
Yes — that's exactly what xpay is for. You don't need a Mcps account or API key. Sign up at xpay.tools (Google or email), get $5 free credit, and run Describe Map immediately. Billing flows through your xpay balance.
Describe Map accepts 1 input parameter: map. See the input schema and runnable form on this page for details and to test live.

