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Mcps
Mcps
Tool

Describe Map

describe_map

Analyse a BSP map (from a pk3 or direct .bsp file) and return a JSON MapSpec that describes its geometry and entities. What is extracted: • worldspawn settings: sky, gravity, ambient, music, name • All game entities ver…

How it works ↓

Pricing

Per call

$0.02

Model

time-based


Pay only for what you use. No subscriptions.
Inputs

map *

string
Try It
API
MCP Config
Input Parameters
map *
Map name or path (same lookup rules as get_bsp_info). Can be a bare name like 'campgrounds', a name with extension 'campgrounds.bsp', or an absolute file path. Searched in MAP_DIR first, then inside pk3 archives under WOLFCAMQL_BASEPATH.
Cost per run
Execution cost
$0.02
Deducted from your xPay allowance
About Describe Map

Analyse a BSP map (from a pk3 or direct .bsp file) and return a JSON MapSpec that describes its geometry and entities.

What is extracted: • worldspawn settings: sky, gravity, ambient, music, name • All game entities verbatim (weapons, spawns, flags, teleporters, …) • Rooms: detected by pairing floor surfaces (normal ≈ +Z) with ceiling surfaces (normal ≈ −Z) that share the same XY footprint. Each matched pair becomes one RoomSpec with mins/maxs, floor_texture, ceil_texture, and wall_texture.

The returned spec can be fed directly to generate_map to produce a geometrically similar BSP (roundtrip is lossless for simple axis-aligned maps; complex maps are approximated as rectangular rooms).

Typical workflow:

  1. describe_map("cpma1") → inspect / tweak the spec JSON
  2. generate_map(spec) → new .bsp that resembles cpma1
  3. Use new .bsp in demos
Frequently Asked Questions

Analyse a BSP map (from a pk3 or direct .bsp file) and return a JSON MapSpec that describes its geometry and entities. What is extracted: • worldspawn settings: sky, gravity, ambient, music, name • All game entities verbatim (weapons, spawns, flags, teleporters, …) • Rooms: detected by pairing floor surfaces (normal ≈ +Z) with ceiling surfaces (normal ≈ −Z) that share the same XY footprint. Each matched pair becomes one RoomSpec with mins/maxs, floor_texture, ceil_texture, and wall_texture. The returned spec can be fed directly to generate_map to produce a geometrically similar BSP (roundtrip is lossless for simple axis-aligned maps; complex maps are approximated as rectangular rooms). Typical workflow: 1. describe_map("cpma1") → inspect / tweak the spec JSON 2. generate_map(spec) → new .bsp that resembles cpma1 3. Use new .bsp in demos

Describe Map costs $0.02 per call on xpay. No subscription, no minimums. Pay only for the calls you make. New accounts get $5 in free credits.

Connect the Mcps MCP endpoint to your client — Claude Code: claude mcp add --transport http quakelive "https://quakelive.mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY"; Cursor/Windsurf/Cline/VS Code: same URL in mcp.json. The agent will see describe_map as a callable tool with the input schema and run it directly. (Unified across all providers: https://mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY, then xpay_run with toolPath quakelive/describe_map.)

Yes — that's exactly what xpay is for. You don't need a Mcps account or API key. Sign up at xpay.tools (Google or email), get $5 free credit, and run Describe Map immediately. Billing flows through your xpay balance.

Describe Map accepts 1 input parameter: map. See the input schema and runnable form on this page for details and to test live.

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Describe Map by Quakelive

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