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Mcps
Mcps
Tool

Generate Player Heatmap

generate_player_heatmap

Generate a top-down SVG heatmap showing where a player spent time during a demo.

How it works ↓

Pricing

Per call

$0.02

Model

time-based


Pay only for what you use. No subscriptions.
Inputs

cell_size_qu

numbernull

size

integernull

client_num

integernull

output_path

stringnull

session_id *

string

z_min

numbernull

player_name

stringnull

z_max

numbernull

map

stringnull
Try It
API
MCP Config
Input Parameters
cell_size_qu
Heat grid cell size in Quake units (default: 128). Smaller = finer detail but more SVG elements.
size
SVG viewport size in pixels (default: 900)
client_num
Target player client number (0-63). Alternative to player_name.
output_path
Output SVG file path. Relative paths resolve against DEMO_PATH. Auto-generated if omitted.
session_id *
Analysis session ID (from open_demo)
z_min
Only include positions with Z >= this value.
player_name
Target player name substring (case-insensitive). Omit for the POV player. For non-POV players positions are sampled from entity state, which is only available when the entity was in the POV player's PVS — the trace will be sparser.
z_max
Only include positions with Z <= this value.
map
Map name or path for a background geometry layer (same lookup as get_bsp_info). Omit to skip background.
Cost per run
Execution cost
$0.02
Deducted from your xPay allowance
About Generate Player Heatmap

Generate a top-down SVG heatmap showing where a player spent time during a demo. The POV player's trace is always complete. For other players only the frames where they were visible to the recording client are included — the resulting map is sparser and biased toward areas visible from the POV player's position. Output is written to a file. Call open_demo first to get a session_id.

Frequently Asked Questions

Generate a top-down SVG heatmap showing where a player spent time during a demo. The POV player's trace is always complete. For other players only the frames where they were visible to the recording client are included — the resulting map is sparser and biased toward areas visible from the POV player's position. Output is written to a file. Call open_demo first to get a session_id.

Generate Player Heatmap costs $0.02 per call on xpay. No subscription, no minimums. Pay only for the calls you make. New accounts get $5 in free credits.

Connect the Mcps MCP endpoint to your client — Claude Code: claude mcp add --transport http quakelive "https://quakelive.mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY"; Cursor/Windsurf/Cline/VS Code: same URL in mcp.json. The agent will see generate_player_heatmap as a callable tool with the input schema and run it directly. (Unified across all providers: https://mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY, then xpay_run with toolPath quakelive/generate_player_heatmap.)

Yes — that's exactly what xpay is for. You don't need a Mcps account or API key. Sign up at xpay.tools (Google or email), get $5 free credit, and run Generate Player Heatmap immediately. Billing flows through your xpay balance.

Generate Player Heatmap accepts 9 input parameters: cell_size_qu, size, client_num, output_path, session_id, z_min…. See the input schema and runnable form on this page for details and to test live.

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Generate Player Heatmap by Quakelive

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