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  5. Generate Player Heatmap

Mcps
Mcps
Tool

Generate Player Heatmap

generate_player_heatmap

Generate a top-down SVG heatmap showing where a player spent time during a demo. The POV player's trace is always complete. For other players only the frames where they were visible to the recording client are included — the resulting map is sparser and biased toward areas visible from the POV player's position. Output is written to a file. Call open_demo first to get a session_id.


Pricing

Per call

$0.02

Model

time-based


Pay only for what you use. No subscriptions.
Inputs

cell_size_qu

numbernull

size

integernull

client_num

integernull

output_path

stringnull

session_id *

string

z_min

numbernull

player_name

stringnull

z_max

numbernull

map

stringnull
Try It
API
MCP Config
Input Parameters
cell_size_qu
Heat grid cell size in Quake units (default: 128). Smaller = finer detail but more SVG elements.
size
SVG viewport size in pixels (default: 900)
client_num
Target player client number (0-63). Alternative to player_name.
output_path
Output SVG file path. Relative paths resolve against DEMO_PATH. Auto-generated if omitted.
session_id *
Analysis session ID (from open_demo)
z_min
Only include positions with Z >= this value.
player_name
Target player name substring (case-insensitive). Omit for the POV player. For non-POV players positions are sampled from entity state, which is only available when the entity was in the POV player's PVS — the trace will be sparser.
z_max
Only include positions with Z <= this value.
map
Map name or path for a background geometry layer (same lookup as get_bsp_info). Omit to skip background.
Cost per run
Execution cost
$0.02
Deducted from your xPay allowance
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