Get Frame State
get_frame_stateGet the complete game state at a specific frame index: POV position, health, weapon, visible players, events.
How it works ↓Pricing
Per call
$0.02
Model
time-based
Pay only for what you use. No subscriptions.
Inputs
session_id *
stringframe_index *
integerInput Parameters
Cost per run
Execution cost$0.02
About Get Frame State
Get the complete game state at a specific frame index: POV position, health, weapon, visible players, events.
Frequently Asked Questions
Get the complete game state at a specific frame index: POV position, health, weapon, visible players, events.
Get Frame State costs $0.02 per call on xpay. No subscription, no minimums. Pay only for the calls you make. New accounts get $5 in free credits.
Connect the Mcps MCP endpoint to your client — Claude Code: claude mcp add --transport http quakelive "https://quakelive.mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY"; Cursor/Windsurf/Cline/VS Code: same URL in mcp.json. The agent will see get_frame_state as a callable tool with the input schema and run it directly. (Unified across all providers: https://mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY, then xpay_run with toolPath quakelive/get_frame_state.)
Yes — that's exactly what xpay is for. You don't need a Mcps account or API key. Sign up at xpay.tools (Google or email), get $5 free credit, and run Get Frame State immediately. Billing flows through your xpay balance.
Get Frame State accepts 2 input parameters: session_id, frame_index. See the input schema and runnable form on this page for details and to test live.

