Get Nearby Players At
get_nearby_players_atGet all players within a radius of a point at a given time.
How it works ↓Pricing
Per call
$0.02
Model
time-based
Pay only for what you use. No subscriptions.
Inputs
x *
numbersession_id *
stringy *
numberz *
numberradius *
numbertime_ms *
integerInput Parameters
Cost per run
Execution cost$0.02
About Get Nearby Players At
Get all players within a radius of a point at a given time. Useful for answering 'who was nearby when X happened'.
Frequently Asked Questions
Get all players within a radius of a point at a given time. Useful for answering 'who was nearby when X happened'.
Get Nearby Players At costs $0.02 per call on xpay. No subscription, no minimums. Pay only for the calls you make. New accounts get $5 in free credits.
Connect the Mcps MCP endpoint to your client — Claude Code: claude mcp add --transport http quakelive "https://quakelive.mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY"; Cursor/Windsurf/Cline/VS Code: same URL in mcp.json. The agent will see get_nearby_players_at as a callable tool with the input schema and run it directly. (Unified across all providers: https://mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY, then xpay_run with toolPath quakelive/get_nearby_players_at.)
Yes — that's exactly what xpay is for. You don't need a Mcps account or API key. Sign up at xpay.tools (Google or email), get $5 free credit, and run Get Nearby Players At immediately. Billing flows through your xpay balance.
Get Nearby Players At accepts 6 input parameters: x, session_id, y, z, radius, time_ms. See the input schema and runnable form on this page for details and to test live.

