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Mcps
Mcps
Tool

Merge Maps

merge_maps

Merge two or more BSP maps into a single BSP file by combining their geometry, entities, and shaders. Each map can be translated (offset) in 3D space before merging so that rooms don't overlap. Use this to: • Combine two existing maps side-by-side (e.g. campgrounds + aerowalk) • Stack maps vertically for multi-level play • Create hybrid maps by mixing parts of different levels The first map in the list is the 'base' — its worldspawn settings (sky, gravity, music) take priority. All entities from every map are preserved. Shaders are deduplicated by name. The output BSP uses a simple all-visible PVS (no real cluster culling), which is fine for demo playback but means every surface is always rendered. Translate tip: to place map B 2000 units to the right of map A, set translate=[2000,0,0] for map B. Use get_bsp_info to find the bounding box of each map so you can compute non-overlapping placements.


Pricing

Per call

$0.02

Model

time-based


Pay only for what you use. No subscriptions.
Inputs

maps *

array

output_path

stringnull
Try It
API
MCP Config
Input Parameters
maps *
List of maps to merge. First entry is the base map; subsequent maps are translated by their 'translate' vector before merging. All entities from every map are preserved. Shader names are deduplicated. Use 'translate' to offset maps so they don't overlap — e.g. offset map B by [2000, 0, 0] to place it 2000 units to the right of map A.
output_path
Output .bsp file path. Relative paths resolve against DEMO_PATH. Auto-generated if omitted.
Cost per run
Execution cost
$0.02
Deducted from your xPay allowance
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