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  5. Seek Thresholds

Mcps
Mcps
Tool

Seek Thresholds

seek_thresholds

Find milestone moments where cumulative stats cross thresholds. Unlike seek_demo (which finds individual events like kills or chats), this tool tracks running totals across the entire demo and emits the frame where a threshold is first crossed. Use seek_demo to find a specific event ('rail kill on Dloobiq'). Use seek_thresholds to find a milestone ('10th kill', '1000 damage dealt', '5-killstreak'). Cumulative thresholds (emit once when first crossed): total_kills_ge, total_deaths_ge, total_damage_dealt_ge, total_damage_received_ge, total_headshots_ge, killstreak_ge (current kills without dying). Per-opponent: damage_dealt_to_player_ge + opponent_name, kills_on_player_ge + opponent_name. Instantaneous thresholds (emit every matching frame): health_le (low-health moments), health_ge (overhealth), armor_ge. Multiple thresholds combine with AND. Returns same FrameState as seek_demo with match_reason explaining which threshold was crossed and the current value.


Pricing

Per call

$0.02

Model

time-based


Pay only for what you use. No subscriptions.
Inputs

health_le

integernull

offset

integernull

killstreak_ge

integernull

session_id *

string

total_headshots_ge

integernull

total_deaths_ge

integernull

armor_ge

integernull

total_kills_ge

integernull

opponent_name

stringnull

damage_dealt_to_player_ge

integernull

limit

integernull

time_to_ms

integernull

total_damage_received_ge

integernull

time_from_ms

integernull

health_ge

integernull

kills_on_player_ge

integernull

total_damage_dealt_ge

integernull
Try It
API
MCP Config
Input Parameters
health_le
Emit frames where POV health ≤ this value (low-health moments)
offset
Number of results to skip (pagination)
killstreak_ge
Emit when current killstreak (kills without dying) ≥ this value
session_id *
Analysis session ID from open_demo
total_headshots_ge
Emit when POV headshot count ≥ this value
total_deaths_ge
Emit when POV death count ≥ this value
armor_ge
Emit frames where POV armor ≥ this value
total_kills_ge
Emit when POV kill count ≥ this value
opponent_name
Player name for per-opponent thresholds (substring, case-insensitive)
damage_dealt_to_player_ge
Emit when damage dealt to opponent_name ≥ this value
limit
Maximum number of results (default 20)
time_to_ms
Only match frames at or before this server time (ms)
total_damage_received_ge
Emit when total damage received by POV ≥ this value
time_from_ms
Only match frames at or after this server time (ms)
health_ge
Emit frames where POV health ≥ this value (overhealth)
kills_on_player_ge
Emit when kills on opponent_name ≥ this value
total_damage_dealt_ge
Emit when total damage dealt by POV ≥ this value
Cost per run
Execution cost
$0.02
Deducted from your xPay allowance
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