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Mcps
Mcps
Tool

Send Connectionless Packet

send_connectionless_packet

Send a connectionless (out-of-band) UDP packet to a QuakeLive or Quake3 server and return the parsed reply.

How it works ↓

Pricing

Per call

$0.02

Model

time-based


Pay only for what you use. No subscriptions.
Inputs

rcon_password

stringnull

address *

string

timeout_ms

integernull

command *

string

rcon_command

stringnull
Try It
API
MCP Config
Input Parameters
rcon_password
RCON password. Required (and only used) when `command` is `rcon`.
address *
Server address in `host:port` form, e.g. `"ql.example.com:27960"` or `"127.0.0.1:27960"`. Both IPv4 and IPv6 addresses are accepted; the port is required.
timeout_ms
How long to wait for the server reply, in milliseconds. Clamped to [100, 15000]. Defaults to 3000 ms.
command *
The out-of-band command to send. `getinfo` — brief key-value server info. `getstatus` — full info + one line per player. `getchallenge` — request a handshake challenge number. `rcon` — remote console (requires `rcon_password` + `rcon_command`). `ping` — echo probe.
rcon_command
Console command to execute via RCON, e.g. `"status"` or `"map campgrounds"`. Required (and only used) when `command` is `rcon`.
Cost per run
Execution cost
$0.02
Deducted from your xPay allowance
About Send Connectionless Packet

Send a connectionless (out-of-band) UDP packet to a QuakeLive or Quake3 server and return the parsed reply.

Connectionless packets are raw UDP datagrams prefixed with four 0xFF bytes followed by a command string. Servers that speak the Q3/QL protocol respond in the same format. No prior connection or handshake is required — each call is a single send + single receive.

Supported commands (see the command enum): • getinfo — returns a key-value info string with map, gametype, player count, hostname, sv_fps, and more. • getstatus — returns the full info string plus one line per connected player (frags, ping, name). Use this to inspect current players. • getchallenge — returns a one-time challenge number (used internally during connection setup). • rcon — executes a console command server-side via the remote console interface. Requires rcon_password and rcon_command. • ping — sends a probe and expects an ack reply; useful for a lightweight reachability check.

The response JSON always includes response_type (the first token of the server reply) and raw (the full reply text). For infoResponse and statusResponse an info object with parsed key-value pairs is also included; statusResponse additionally includes a players array.

Frequently Asked Questions

Send a connectionless (out-of-band) UDP packet to a QuakeLive or Quake3 server and return the parsed reply. Connectionless packets are raw UDP datagrams prefixed with four 0xFF bytes followed by a command string. Servers that speak the Q3/QL protocol respond in the same format. No prior connection or handshake is required — each call is a single send + single receive. Supported commands (see the `command` enum): • `getinfo` — returns a key-value info string with map, gametype, player count, hostname, sv_fps, and more. • `getstatus` — returns the full info string plus one line per connected player (frags, ping, name). Use this to inspect current players. • `getchallenge` — returns a one-time challenge number (used internally during connection setup). • `rcon` — executes a console command server-side via the remote console interface. Requires `rcon_password` and `rcon_command`. • `ping` — sends a probe and expects an `ack` reply; useful for a lightweight reachability check. The response JSON always includes `response_type` (the first token of the server reply) and `raw` (the full reply text). For `infoResponse` and `statusResponse` an `info` object with parsed key-value pairs is also included; `statusResponse` additionally includes a `players` array.

Send Connectionless Packet costs $0.02 per call on xpay. No subscription, no minimums. Pay only for the calls you make. New accounts get $5 in free credits.

Connect the Mcps MCP endpoint to your client — Claude Code: claude mcp add --transport http quakelive "https://quakelive.mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY"; Cursor/Windsurf/Cline/VS Code: same URL in mcp.json. The agent will see send_connectionless_packet as a callable tool with the input schema and run it directly. (Unified across all providers: https://mcp.xpay.sh/mcp?key=YOUR_XPAY_KEY, then xpay_run with toolPath quakelive/send_connectionless_packet.)

Yes — that's exactly what xpay is for. You don't need a Mcps account or API key. Sign up at xpay.tools (Google or email), get $5 free credit, and run Send Connectionless Packet immediately. Billing flows through your xpay balance.

Send Connectionless Packet accepts 5 input parameters: rcon_password, address, timeout_ms, command, rcon_command. See the input schema and runnable form on this page for details and to test live.

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