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Tool Skill
M

Merge Maps

merge_maps

Merge two or more BSP maps into a single BSP file by combining their geometry, entities, and shaders. Each map can be translated (offset) in 3D space before merging so that rooms don't overlap. Use this to: • Combine two existing maps side-by-side (e.g. campgrounds + aerowalk) • Stack maps vertically for multi-level play • Create hybrid maps by mixing parts of different levels The first map in the list is the 'base' — its worldspawn settings (sky, gravity, music) take priority. All entities from every map are preserved. Shaders are deduplicated by name. The output BSP uses a simple all-visible PVS (no real cluster culling), which is fine for demo playback but means every surface is always rendered. Translate tip: to place map B 2000 units to the right of map A, set translate=[2000,0,0] for map B. Use get_bsp_info to find the bounding box of each map so you can compute non-overlapping placements.

$0.02/call
Flat rate
Mcps
Raw SKILL.mdTool Page

When to Use

Use this tool when you need to merge two or more bsp maps into a single bsp file by combining their geometry, entities, and shaders. each map can be translated (offset) in 3d space before merging so that rooms don't overlap. use this to: • combine two existing maps side-by-side (e.g. campgrounds + aerowalk) • stack maps vertically for multi-level play • create hybrid maps by mixing parts of different levels

the first map in the list is the 'base' — its worldspawn settings (sky, gravity, music) take priority. all entities from every map are preserved. shaders are deduplicated by name.

the output bsp uses a simple all-visible pvs (no real cluster culling), which is fine for demo playback but means every surface is always rendered.

translate tip: to place map b 2000 units to the right of map a, set translate=[2000,0,0] for map b. use get_bsp_info to find the bounding box of each map so you can compute non-overlapping placements.. This is part of the Mcps provider on xpay✦.

MCP Connection

Connect to xpay✦ to access this tool (and 87+ others):

{
  "mcpServers": {
    "xpay": {
      "url": "https://mcp.xpay.sh/mcp?key=YOUR_API_KEY"
    }
  }
}

For Claude Code:

claude mcp add --transport http xpay "https://mcp.xpay.sh/mcp?key=YOUR_API_KEY"

How to Execute

Use the xpay✦ meta-tools to run this tool:

  1. xpay_details — Get full input schema: xpay_details("quakelive/merge_maps")
  2. xpay_run — Execute: xpay_run("quakelive/merge_maps", { ...inputs })

Input Parameters

ParameterTypeRequiredDescription
mapsarrayYesList of maps to merge. First entry is the base map; subsequent maps are translated by their 'translate' vector before merging. All entities from every map are preserved. Shader names are deduplicated. Use 'translate' to offset maps so they don't overlap — e.g. offset map B by [2000, 0, 0] to place it 2000 units to the right of map A.
output_pathstring,nullNoOutput .bsp file path. Relative paths resolve against DEMO_PATH. Auto-generated if omitted.

Pricing

  • Cost: $0.02/call
  • Balance check: Use xpay_balance to check remaining credits
  • Get your API key at xpay.tools — $5 free credits included

Related Skills

  • Mcps (all tools) — 88 tools
  • Add Player — $0.00/call
  • Add Raw Snapshot — $0.00/call
  • Add Server Command — $0.00/call
  • Analyze Demo — $0.02/call
  • Award Medal — $0.02/call

Links

  • Tool page: https://xpay.tools/quakelive/merge-maps/
  • Provider: https://xpay.tools/quakelive/
  • All tools: https://xpay.tools/explore
How to Execute
// 1. Get full schema
xpay_details("quakelive/merge_maps")
// 2. Execute
xpay_run("quakelive/merge_maps", { ...inputs })
Input Parameters
ParameterTypeRequiredDescription

maps

array
Yes

List of maps to merge. First entry is the base map; subsequent maps are translated by their 'translate' vector before merging. All entities from every map are preserved. Shader names are deduplicated. Use 'translate' to offset maps so they don't overlap — e.g. offset map B by [2000, 0, 0] to place it 2000 units to the right of map A.

output_path

stringnullNo

Output .bsp file path. Relative paths resolve against DEMO_PATH. Auto-generated if omitted.

Related Tools from Mcps
Add Player — $0.00Add Raw Snapshot — $0.00Add Server Command — $0.00Analyze Demo — $0.02Award Medal — $0.02Check Pvs — $0.02Classify Player Roles — $0.02Close Demo — $0.02
Install Skill
Claude Code
claude /install-skill https://xpay.tools/skills/quakelive/merge-maps/SKILL.md
CLI
npx @xpaysh/cli install quakelive/merge-maps
Manual
curl -o SKILL.md https://xpay.tools/skills/quakelive/merge-maps/SKILL.md
Pricing

Cost

$0.02/call

Model

Flat rate

Provider

Mcps

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